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Mi.mu exists to revolutionise the way we make music through movement

Mi.mu is a team of specialist musicians, artists, scientists and technologists developing cutting-edge wearable technology for the performance and composition of music. The mi.mu gloves have captured worldwide attention by showing that there is a better way to make music than with sliders and buttons – through the complex movement of the human body.

The mi.mu story begins with musician and artist Imogen Heap. In her search for a better relationship with the music software and hardware that forms her musical toolbox, she stumbled across the idea of making music using a pair of musical gloves.

Inspired by other projects that had followed this path, in 2010 she began to seek out collaborators to work on a musical glove prototype. This began what would later evolve into the diverse team of engineers, artists and designers that now make up mi.mu – specialising in textiles, electronics, sensors, software and, of course, music.

After some months of work, Imogen gave an explosive performance at TEDGlobal in 2010, generating an avalanche of interest in the project, and making it clear that this was not just another experimental music system, but the beginnings of something special.

The glove technology evolved in a symbiotic relationship with Imogen’s performances and writing. Real performances drove the development of the gloves, leading to an instrument and controller fit for professional musicians, ready to make complex, beautiful and engaging music.

In 2015 the first batch of mi.mu gloves were released to the public. The first set of glove users included music and disability charity Drake Music, where they are being used to great effect by musician Kris Halpin. Pop star Ariana Grande also performed with them on her 2015 world tour. The gloves also found their way on to the hands of film composers, performing musicians, visual artists, mixing engineers and theatre practitioners.

Mi.mu is now pushing forward, as the team continues to work on new ideas, software, designs and tools to bring this idea of gestural performance to as many people as possible.